Work included creating a model sheet which provided a visualisation of the intended character, which included a personality pose (colour) and orthographic views of front and sides which were taken into Maya for model referencing.
Further work included UV Mapping/image textures, creating a suite of facial expressions, and rigging for animation.
The main body of work was created in Autodesk Maya, check it out on this interactive sketchfab:
Further development included facial rigging for various facial expressions and movements:
This model has been created solely for the purposes of an educational assessment, and is a result of my skills earned through the CGI Character Modelling course at Griffith University. Please do not copy or download.
CGI Character Modelling
Meet EBoy!
A CGI Character created in Autodesk Maya.
Work included creating a model sheet which provided a visualisation of the intended character, which included a personality pose (colour) and orthographic views of front and sides which were taken into Maya for model referencing.
Further work included UV Mapping/image textures, creating a suite of facial expressions, and rigging for animation.
The main body of work was created in Autodesk Maya, check it out on this interactive sketchfab:
Further development included facial rigging for various facial expressions and movements:
This model has been created solely for the purposes of an educational assessment, and is a result of my skills earned through the CGI Character Modelling course at Griffith University. Please do not copy or download.